		<hkobject name="#0077" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="97">
				<hkcstring>staggerStop</hkcstring>
				<hkcstring>MRh_Equipped_Event</hkcstring>
				<hkcstring>shoutStop</hkcstring>
				<hkcstring>shoutStart</hkcstring>
				<hkcstring>moveStop</hkcstring>
				<hkcstring>moveStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>turnStop</hkcstring>
				<hkcstring>turnLeft</hkcstring>
				<hkcstring>turnRight</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>staggerStart</hkcstring>
				<hkcstring>MRh_SpellAimedStart</hkcstring>
				<hkcstring>MRh_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>MRh_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>MRh_SpellSelfStart</hkcstring>
				<hkcstring>MRh_WardStart</hkcstring>
				<hkcstring>MRh_SpellReady_Event</hkcstring>
				<hkcstring>MRh_PreChargeOut</hkcstring>
				<hkcstring>MRh_SpellRelease_Event</hkcstring>
				<hkcstring>MRh_WinStart</hkcstring>
				<hkcstring>MRh_WinEnd</hkcstring>
				<hkcstring>MRh_SpellFire_Event</hkcstring>
				<hkcstring>MRh_PreAimedConcentrationOut</hkcstring>
				<hkcstring>MRh_PreSelfConOut</hkcstring>
				<hkcstring>MRh_PreWardLoopOut</hkcstring>
				<hkcstring>wardAbsorb</hkcstring>
				<hkcstring>WardFXRecoilEnd</hkcstring>
				<hkcstring>shoutRelease</hkcstring>
				<hkcstring>Voice_SpellFire_Event</hkcstring>
				<hkcstring>MLh_SpellAimedStart</hkcstring>
				<hkcstring>MLh_SpellReady_Event</hkcstring>
				<hkcstring>MLh_PreChargeOut</hkcstring>
				<hkcstring>MLh_SpellRelease_Event</hkcstring>
				<hkcstring>MLh_PreAimedOut</hkcstring>
				<hkcstring>MLh_WinStart</hkcstring>
				<hkcstring>MLh_WinEnd</hkcstring>
				<hkcstring>MLh_Equipped_Event</hkcstring>
				<hkcstring>MLh_SpellFire_Event</hkcstring>
				<hkcstring>MLh_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>MLh_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>MLh_PreSelfConOut</hkcstring>
				<hkcstring>MLh_SpellSelfStart</hkcstring>
				<hkcstring>MLh_WardStart</hkcstring>
				<hkcstring>MLh_PreWardLoopOut</hkcstring>
				<hkcstring>DualMagic_SpellSelfStart</hkcstring>
				<hkcstring>DualMagic_SpellAimedStart</hkcstring>
				<hkcstring>DualMagic_SpellAimedConcentrationStart</hkcstring>
				<hkcstring>DualMagic_SpellSelfConcentrationStart</hkcstring>
				<hkcstring>DualMagic_WardStart</hkcstring>
				<hkcstring>MLh_PreAimedConcentrationOut</hkcstring>
				<hkcstring>MRhIdle_end</hkcstring>
				<hkcstring>MagicCastStop</hkcstring>
				<hkcstring>MLh_Ready</hkcstring>
				<hkcstring>MRh_Ready</hkcstring>
				<hkcstring>M2h_Ready</hkcstring>
				<hkcstring>FootScuffLeft</hkcstring>
				<hkcstring>FootScuffRight</hkcstring>
				<hkcstring>StfMagic_PreChargeOut</hkcstring>
				<hkcstring>bashExit</hkcstring>
				<hkcstring>bashStart</hkcstring>
				<hkcstring>bashPowerStart</hkcstring>
				<hkcstring>blockStop</hkcstring>
				<hkcstring>bashRelease</hkcstring>
				<hkcstring>HitFrame</hkcstring>
				<hkcstring>SoundPlay.NPCHumanCombatShieldBash</hkcstring>
				<hkcstring>preHitFrame</hkcstring>
				<hkcstring>StaffBashExit</hkcstring>
				<hkcstring>StaffBashStart</hkcstring>
				<hkcstring>StaffBashRelease</hkcstring>
				<hkcstring>MRh_PreAimedCon_to_MRh_AimedCon</hkcstring>
				<hkcstring>MRh_SpellTelekinesisStart</hkcstring>
				<hkcstring>MLh_SpellTelekinesisStart</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>tailCombatState</hkcstring>
				<hkcstring>tailSneakIdle</hkcstring>
				<hkcstring>tailSneakLocomotion</hkcstring>
				<hkcstring>tailCombatIdle</hkcstring>
				<hkcstring>tailCombatLocomotion</hkcstring>
				<hkcstring>BeginCastRight</hkcstring>
				<hkcstring>BeginCastLeft</hkcstring>
				<hkcstring>CastStop</hkcstring>
				<hkcstring>testMagic</hkcstring>
				<hkcstring>BeginCastVoice</hkcstring>
				<hkcstring>NPCshoutStart</hkcstring>
				<hkcstring>bowZoomStart</hkcstring>
				<hkcstring>Event00</hkcstring>
				<hkcstring>SoundPlay.WPNBowZoomIn</hkcstring>
				<hkcstring>bowReset</hkcstring>
				<hkcstring>arrowDetach</hkcstring>
				<hkcstring>attackStop</hkcstring>
				<hkcstring>SneakSprintStartRoll</hkcstring>
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="81">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>blendMove1stP</hkcstring>
				<hkcstring>blendMoveStop</hkcstring>
				<hkcstring>blendMoveStart</hkcstring>
				<hkcstring>IsPlayer</hkcstring>
				<hkcstring>TurnDelta</hkcstring>
				<hkcstring>TurnDeltaDamped</hkcstring>
				<hkcstring>IsNPC</hkcstring>
				<hkcstring>IsFirstPerson</hkcstring>
				<hkcstring>iSyncTurnState</hkcstring>
				<hkcstring>bMotionDriven</hkcstring>
				<hkcstring>IsInCastStateDamped</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>IsInCastState</hkcstring>
				<hkcstring>1stPRot</hkcstring>
				<hkcstring>1stPRotDamped</hkcstring>
				<hkcstring>i1stPerson</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>iSyncIdleLocomotion</hkcstring>
				<hkcstring>bMRh_Ready</hkcstring>
				<hkcstring>staggerMagnitude</hkcstring>
				<hkcstring>IsStaggering</hkcstring>
				<hkcstring>IsAttackReady</hkcstring>
				<hkcstring>IsCastingRight</hkcstring>
				<hkcstring>blendFast</hkcstring>
				<hkcstring>iWeaponReady</hkcstring>
				<hkcstring>IsShouting</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>iState_NPCDefault</hkcstring>
<!-- MOD_CODE ~tdmv~ OPEN -->
				<hkcstring>iState_NPCSneaking</hkcstring>
<!-- ORIGINAL -->
				<hkcstring> iState_NPCSneaking</hkcstring>
<!-- CLOSE -->
				<hkcstring>InDualMagicState</hkcstring>
				<hkcstring>iDualMagicState</hkcstring>
				<hkcstring>bMLh_Ready</hkcstring>
				<hkcstring>IsCastingLeft</hkcstring>
				<hkcstring>CastBlendDamped</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>iState_NPCSneaking</hkcstring>
				<hkcstring>TurnMin</hkcstring>
				<hkcstring>IsCastingDual</hkcstring>
				<hkcstring>RotMax</hkcstring>
				<hkcstring>Speed</hkcstring>
				<hkcstring>MagicLeftActive</hkcstring>
				<hkcstring>IsAttacking</hkcstring>
				<hkcstring>iState_NPCMagic</hkcstring>
				<hkcstring>iState_NPCMagicCasting</hkcstring>
				<hkcstring>testInt</hkcstring>
				<hkcstring>SpeedDamped</hkcstring>
				<hkcstring>AimHeadingCurrent</hkcstring>
				<hkcstring>AimPitchCurrent</hkcstring>
				<hkcstring>camerafromx</hkcstring>
				<hkcstring>camerafromy</hkcstring>
				<hkcstring>camerafromz</hkcstring>
				<hkcstring>AimHeadingMax</hkcstring>
				<hkcstring>AimPitchMax</hkcstring>
				<hkcstring>AllowMagicModify</hkcstring>
				<hkcstring>AimGainOn</hkcstring>
				<hkcstring>AimGainOff</hkcstring>
				<hkcstring>bDisableInterp</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>bAimActive</hkcstring>
				<hkcstring>MagicAimOffsetHeading</hkcstring>
				<hkcstring>MagicAimOffsetPitch</hkcstring>
				<hkcstring>bHeadTrackSpine</hkcstring>
				<hkcstring>NotCasting</hkcstring>
				<hkcstring>bWantCastLeft</hkcstring>
				<hkcstring>bWantCastRight</hkcstring>
				<hkcstring>bWantCastVoice</hkcstring>
				<hkcstring>CastBlend</hkcstring>
				<hkcstring>CastBlendGain</hkcstring>
				<hkcstring>bowZoomAmt</hkcstring>
				<hkcstring>ZoomAcc</hkcstring>
				<hkcstring>TimeDelta</hkcstring>
				<hkcstring>iWantBlock01</hkcstring>
				<hkcstring>bowZoom</hkcstring>
				<hkcstring>Pitch</hkcstring>
				<hkcstring>BowAimOffsetHeading</hkcstring>
				<hkcstring>BowAimOffsetPitch</hkcstring>
				<hkcstring>bVoiceReady</hkcstring>
<!-- MOD_CODE ~tdmv~ OPEN -->
				<hkcstring>tdmHeadtrackingBehavior</hkcstring>
				<hkcstring>TDM_LockRotation</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="7">
				<hkcstring>LeftArm</hkcstring>
				<hkcstring>UpperBody</hkcstring>
				<hkcstring>ExcludeRootAndCamera</hkcstring>
				<hkcstring>Hands</hkcstring>
				<hkcstring>MRhFavorBoneSwitch</hkcstring>
				<hkcstring>MLhFavorBoneSwitch</hkcstring>
				<hkcstring>RightArm</hkcstring>
			</hkparam>
		</hkobject>
